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Cold Front

Strategic Command · Cold War Grand Strategy

It is 1947. The guns have fallen silent — but the war has never been more dangerous.

Cold Front is a turn-based Cold War grand strategy game played on a hex map spanning Western Europe, Eastern Europe, the Middle East, Central Asia, and the Far East. You command either NATO or the Soviet Union across a 25-turn campaign from the Berlin Crisis to the fall of the Iron Curtain, managing military forces, industrial output, intelligence networks, diplomacy, and the ever-present threat of nuclear annihilation.

THE COLD WAR IN YOUR HANDS

Every turn is a crisis. Soviet armour rolls toward the Rhine. Neutral cities in the Middle East wait to be courted or seized. Your factories queue tanks while your diplomats work back-channels in Beijing and London. And above it all, the DEFCON display ticks downward — a constant reminder that one miscalculation ends the world.

Cold Front captures the texture of superpower rivalry: the proxy coups, the space race prestige, the Berlin standoffs, and the agonising choice between escalation and détente.

FEATURES

Multi-Domain Combat Command ground forces, air wings, and naval fleets, each with authentic NATO APP-6 military symbology on the hex map. Infantry, Armour, Artillery, Fighter Wings, Strategic Bombers, Destroyers, and Submarines each move and fight differently. Naval units patrol ocean hexes and conduct coastal bombardments. Bombers strike deep behind enemy lines.

Three Victory Paths

  • Military — Capture the Kremlin (or defend the Pentagon)
  • Diplomatic — Control four of six global regions for three consecutive turns
  • Ideological — Accumulate 100 Dominance points through city income, regional bonuses, and historical events

A Living Soviet Opponent The USSR reads the board and responds. When NATO threatens a diplomatic victory it shifts to Crisis posture — emergency tank production every two turns, redirected forces, and Kremlin Directives broadcast to the log. When it senses weakness it launches proxy coups in peripheral cities without a shot being fired. Watch the operations log: the Kremlin tells you what it is doing and why.

Historical Events Twenty scripted events fire at historically appropriate turns, each with branching choices that carry forward into later events. The Marshall Plan shapes your industrial base. The Cuban Missile Crisis forces a nuclear standoff. Prague Spring, the Berlin Wall, Reagan's rollback strategy, and the Moon Landing all demand decisions that cascade through the rest of the campaign.

Technology Tree Three research tracks — Military, Economic, and Intelligence — with fifteen technologies across the eras. Develop Jet Propulsion to unlock air power, ICBM Programme to shift the nuclear balance, SIGINT to reveal Soviet doctrine, or Naval Doctrine to field submarines. Research is a genuine choice: every IND point spent on tech is a tank you didn't build.

Diplomacy and Allies Maintain the UK alliance to receive reinforcements and industrial bonuses. Court China through investment and restraint to open an eastern front against the USSR. Manage four Allied Nations through relationship scores that drift with your choices. A hostile France bleeds your IND; an Aligned China sends armour into Soviet rear areas.

Space Race Compete for prestige milestones from Sputnik to the Moon Landing. Invest industry into the space programme each turn — fall behind and the USSR gains a propaganda edge; pull ahead and unlock the Apollo bonus that reshapes the diplomatic landscape.

Proxy Wars and Covert Operations Run covert ops — Disinformation, Sabotage, Sleeper Agents, Turn an Asset — using Intel points with cooldowns and variable success rates. Commit resources to proxy theatres in Korea, Vietnam, and Afghanistan. Sabotage Soviet cities to bleed their income for three turns.

Nuclear Brinkmanship The DEFCON display runs from 5 (Peace) to 1 (Mutual Destruction). Aggressive choices push it down. Diplomatic skill and the right technologies slow the slide. A one-use nuclear strike option exists — devastating, immediate, and irreversible. Reach DEFCON 1 and both sides lose.

Combat Momentum Chain kills and captures to build momentum, giving your forces a temporary attack bonus. An advancing NATO column hits harder. Lose the initiative and it fades away by next turn.

Era Progression The campaign moves through four distinct eras — Early Cold War, Superpower Crisis, Détente, and Late Cold War — each with its own events, available technologies, and strategic flavour. The world of 1965 plays very differently from 1947.

CHOOSE YOUR SIDE

Play as NATO commanding the Western alliance from the Pentagon, or as the USSR directing the Warsaw Pact from the Kremlin. Three difficulty settings — Détente, Cold War, and Brinkmanship — adjust Soviet aggression and production rates.

INTEL ADVISOR

A built-in Strategic Advisor monitors the board each turn and gives you a prioritised objective — whether that's racing a neutral city, contesting a threatened region, or standing down from a DEFCON crisis. Never lose the thread of the strategic situation.

ACCESSIBILITY

Runs entirely in the browser — no installation required. Save and load your campaign at any time. Includes a tutorial mode for new players, an in-game historical record of every event decision you made, and a full debrief screen with a performance grade at campaign end.

Cold Front is a single-player browser strategy game. Developed in HTML5/JavaScript.

Tags: Strategy, Turn-Based, Cold War, Wargame, Historical, Hex Grid, Military, Political, Browser Game, Single Player

Published 9 hours ago
StatusReleased
Authorstronma
GenreStrategy
Tags2D
AI DisclosureAI Assisted, Code, Graphics, Sounds, Text

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