2091. Twelve years after the Meridian Blackout, the survivors of the coastal arcologies rebuilt beneath a sky that never quite got dark again. Then the CHROME ARMADA came out of the sun.

You are the last certified pilot of the SD-9 SYNTH DRIVE — an experimental interceptor with a fusion drive tuned like an instrument. Three sectors stand between you and the Armada’s foundry gate, each held by a guardian: the WARDEN gunship, the OUROBOROS serpent, and the Foundry Gate itself.

Feature list for the page

  • A three-sector campaign with escalating wave formations, then endless harder loops with the Twin Aces replacing the Warden
  • Nine enemy types — raiders, heavy destroyers with tracking turrets, kamikaze darts, mine-layers, splitters, beam lancers, carriers, shielded phalanxes and ricochet bouncers
  • Three completely different boss fights: a gunship duel, a tail-first segmented serpent, and a core-and-barriers fortress siege
  • Eight powerups: Shield, Coolant, Triple Shot, Rapid Fire, Hull Repair, Nuke, Overdrive (grow huge, hit twice as hard, ram light craft — but you’re a bigger target) and the untouchable Ghost Wing that mirrors your fire
  • A heat-management weapon system with emergency coolant flights when you redline
  • Five-track synthwave soundtrack synthesised live in your browser — one groove per sector, a dedicated boss theme and victory fanfares
  • Arcade top-10 high-score table with three-letter callsigns (cheats honestly disqualify you)
  • Built-in cheat console on the ~ key for practice runs
  • CRT scanlines, parallax synthwave horizon, and the whole game in one HTML file

Controls block

WASD / Arrows move · SPACE fire · P / ESC pause · ~ cheat console

Development log

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